Having finished this experience i've come to realize i now have the chance to honestly describe what did I signed for the moment I downloaded this piece of art.
The lessons I've learnt throughout the course of this game have had been one of the most enlighting ones for sure..
And by that I mean I've learnt how platformer games have been shaped to be less infuriating to the players. How you may ask? Well in this game you will find
-Neurosurgeon skill-like jumps (If you are an unexperienced player like me you'll spend an exagerated amount of 10-30mins (if you're lucky) of jumping and dying just to pass THE GODDAMN 3 DOORS LEVEL). And this happens because the game lacks a certain platform mechanic called "Coyote Jump or Jump grace time".
Not having a period of grace time to jump was heavily noticed that and the movement being linear speed were the main things i've raged about.
Despite all mentioned above, I did have a good experience with your game.
Everytime I managed to solve a level that I thought was impossible I would feel something called "true joy". And everytime I discovered a better way of solving the levels made me think I was improving which felt great.
It made me think of the game more of a challenge based game and that's cool too if it was the intention.
I'd say maybe if you consider this as something you can make for more experienced people or people looking for a challenging game then the game is perfect. But for us dum-dummies who almost don't play platformers we must have some sort of mercy mechanics that helps us throughout the game.
I wish you the best luck and I send you lots of loving creatures designated by the name of "Cocodrilos"
โ Return to game
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Having finished this experience i've come to realize i now have the chance to honestly describe what did I signed for the moment I downloaded this piece of art.
The lessons I've learnt throughout the course of this game have had been one of the most enlighting ones for sure..
And by that I mean I've learnt how platformer games have been shaped to be less infuriating to the players. How you may ask? Well in this game you will find
-Neurosurgeon skill-like jumps (If you are an unexperienced player like me you'll spend an exagerated amount of 10-30mins (if you're lucky) of jumping and dying just to pass THE GODDAMN 3 DOORS LEVEL). And this happens because the game lacks a certain platform mechanic called "Coyote Jump or Jump grace time".
Not having a period of grace time to jump was heavily noticed that and the movement being linear speed were the main things i've raged about.
Despite all mentioned above, I did have a good experience with your game.
Everytime I managed to solve a level that I thought was impossible I would feel something called "true joy". And everytime I discovered a better way of solving the levels made me think I was improving which felt great.
It made me think of the game more of a challenge based game and that's cool too if it was the intention.
I'd say maybe if you consider this as something you can make for more experienced people or people looking for a challenging game then the game is perfect. But for us dum-dummies who almost don't play platformers we must have some sort of mercy mechanics that helps us throughout the game.
I wish you the best luck and I send you lots of loving creatures designated by the name of "Cocodrilos"
๐๐๐๐๐๐
Frustrating >:( But still cool - the mechanics are interested and well introduced. Simple, cute game :)
i enjoyed my playthrough of smol it was very fun
este juego lo hizo un cocodrilo asi que por eso se merece el game award a juego hecho por cocodrilos del aรฑo
Good game, I hate it.
Movement could be a little more smooth