Smol
A downloadable game
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Smol is a simple 2D Scroll platformer with plane colors that laughs at you when you fail. Your way to get to the end of each level will be different depending of the colors of the scenario and your cube.
-This is my first game-
I didnt wanted to make anything too complex or that would take a lot of time as my first proyect.
I tried to learn and try something new with each color, and Im happy with the result
feel free to give feedback or send crocodiles
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Smol es un plataformero 2D simple con colores simples que se rΓe de vos cuando fallΓ‘s. Tu manera de terminar cada nivel serΓ‘ diferente dependiendo del color del escenario y tu cubo
-Este es mi primer juego-
No querΓa hacer nada complicado o que me tomase mucho tiempo al ser mi primer proyecto.
IntentΓ© aprender and probar cosas nuevas con cada color y estoy feliz con el resultado
Sientanse libres de dar feedback o mandar cocodrilos lindos
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Status | Released |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Axpley π |
Genre | Platformer |
Tags | 2D, Difficult, Pixel Art, Simple, Singleplayer |
Comments
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Having finished this experience i've come to realize i now have the chance to honestly describe what did I signed for the moment I downloaded this piece of art.
The lessons I've learnt throughout the course of this game have had been one of the most enlighting ones for sure..
And by that I mean I've learnt how platformer games have been shaped to be less infuriating to the players. How you may ask? Well in this game you will find
-Neurosurgeon skill-like jumps (If you are an unexperienced player like me you'll spend an exagerated amount of 10-30mins (if you're lucky) of jumping and dying just to pass THE GODDAMN 3 DOORS LEVEL). And this happens because the game lacks a certain platform mechanic called "Coyote Jump or Jump grace time".
Not having a period of grace time to jump was heavily noticed that and the movement being linear speed were the main things i've raged about.
Despite all mentioned above, I did have a good experience with your game.
Everytime I managed to solve a level that I thought was impossible I would feel something called "true joy". And everytime I discovered a better way of solving the levels made me think I was improving which felt great.
It made me think of the game more of a challenge based game and that's cool too if it was the intention.
I'd say maybe if you consider this as something you can make for more experienced people or people looking for a challenging game then the game is perfect. But for us dum-dummies who almost don't play platformers we must have some sort of mercy mechanics that helps us throughout the game.
I wish you the best luck and I send you lots of loving creatures designated by the name of "Cocodrilos"
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Frustrating >:( But still cool - the mechanics are interested and well introduced. Simple, cute game :)
i enjoyed my playthrough of smol it was very fun
este juego lo hizo un cocodrilo asi que por eso se merece el game award a juego hecho por cocodrilos del aΓ±o
Good game, I hate it.
Movement could be a little more smooth